CIBC

Increasing User Retention for CIBC’s Digital Platform through Gamification

UX Design

Design Sprint

OVERVIEW

This project took place during my MDEI intensive at the University of Waterloo, in which we were tasked with creating a gamified experience that motivates clients to disrupt their current patterns and behaviors. This is to encourage clients to explore undiscovered features and promoted products within the existing CIBC app. The ultimate goal is to improve overall drop-off and retention rates, establish trust and confidence in our services, and enhance the client experience.

ROLE

UX Researcher + Designer

TEAM

Nader M., Sarah R., Matteo D, Gabrielle C.

TIMELINE

10 days

Leverage the existing CIBC app and design to create a points and reward system. This system will not only promote product and feature discovery but also assist clients in completing everyday tasks. The ultimate aim is to improve user retention and enhance the overall client experience.

PROJECT GOALS

UNDERSTANDING GAMIFICATION TRENDS

To kickstart design thinking, our team assessed statistics regarding gamification efficacy within fintech and other categories, as well as overall trends. What we found:

  1. Personalization is key: gamification elements must be tailored to the user’s goals

  2. Rewards reinforce compliance: using points and badges encourages users to continue desired behaviors

  3. Mechanics must be intuitive: gamification elements must be familiar and easy to use (progress bars, goals, badges) to increase adoption

  4. Gamification is a push strategy: users are not seeking gamification but will engage more frequently if it is present

  5. Gamification should enhance the user’s experience and contribute to their goals in a meaningful way

OUR DECISION

WHAT DID USERS THINKS?

Participants were asked to complete 4 tasks related to the 2 features proposed. Additionally, they were invited to share their opinions and overall experience with the gamification elements integrated into our platform

3 KEY AREAS OF IMPROVEMENT

  1. User Motivation: Improve user motivation and engagement by incorporating more illustrative opportunities and rewards to encourage the use of gamified elements

  2. Enhanced User Understanding: Refine semantics and user flow to clarify understanding and provide guidance related to our gamified elements

  3. Visual Clutter: Streamline UI elements to reduce visual clutter, enhancing user comprehension and engagement with the features

MAJOR IMPROVEMENT #1

Incentivizing the Experience

Design Changes:

  • Fun Badges and milestones: altered the design of our badges and milestone interactions to make the experience more rewarding and engaging

  • Clarified Semantics: Provided clear definitions of badges, goals, and challenges related to them to avoid user confusion

Impact:

  • Enhanced user motivation through gamification elements

  • Improved user understanding to lead to increased user engagement

MAJOR IMPROVEMENT #2

The Onboarding Experience

Design Changes:

  • In-depth guidance: the initial walkthrough and “adding a savings goal” walkthrough were enhanced through copy and stimulating visuals to educate users on the importance of visualizing their saving goals

Impact:

  • Improve user understanding and engagement with our new features and their saving goals

MAJOR IMPROVEMENT #3

Visual Clutter

Design Changes

  • Enhanced Contrast: improved contrast on badges and rewards for better accessibility

  • Reduced visual clutter: simplified visualizations, particularly in redeeming rewards and setting saving goals to streamline user interaction

  • Improved Flow connections: strengthened connections between flows to enhance user experience and reduce cognitive load

Impact

  • Enhanced accessibility leads to faster and easier task completion

  • Simplified screens improve user comprehension and navigation

  • Improved connections help with smoother user journeys and reduce frustrations

OUR FINALIZED FEATURES

REWARDS & BADGES

Rewarding Compliance

Users earn badges for completing actions within the app and achieving personal milestones related to related app features.

Business goals addressed:

  • New feature adoption

  • Promotion of products & services Containment of clients

  • Patterns & behavior stickiness

  • Digital self-servicing

  • Improved client experience

PERSONALIZATION

Visual Progression of Saving goals

Provides users the opportunity to personalize their savings goals and visualize their progress as they add or remove funds from their savings account.

Business goals addressed:

  • Containment of clients

  • Patterns & behavior stickiness

  • Streamlined process

  • Digital self-servicing

  • Establish trust & confidence

  • Improve client experience

KEY TAKEAWAYS

Gamification Works: The integration of gamification elements into the CIBC app has shown positive results in user engagement and motivation. The use of personalized rewards and intuitive mechanics has proven effective in promoting product discovery and task completion.

User Feedback is Crucial: User feedback has provided valuable insights into areas of improvement such as enhancing user motivation, refining semantics for better understanding, and reducing visual clutter for improved user experience.

Design Changes Impact User Experience: The implemented design changes, including fun badges, clarified semantics, in-depth guidance, enhanced contrast, and improved flow connections, have significantly improved user motivation, understanding, and overall experience.

NEXT STEPS

If this project was to move forward……

Iterate and Improve: Continue refining the gamification elements based on user feedback. Focus on enhancing user motivation, improving user understanding, and reducing visual clutter.

Monitor User Engagement: Keep a close eye on user engagement metrics to assess the effectiveness of the gamification elements and make necessary adjustments.

Expand Gamification Elements: Explore the possibility of introducing more gamification elements that align with user goals and enhance their experience.

User Testing: Conduct further rounds of user testing to validate the effectiveness of the changes made and identify new areas of improvement.

Next
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Freeflow